Download Unity Games By Tutorials Make 4 complete unity games from scratch Using C# Ray Wenderlich PDF file Full source code. - Programming Ebook

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Download Unity Games By Tutorials Make 4 complete unity games from scratch Using C# Ray Wenderlich PDF file Full source code.

Unity Games By Tutorials



Unity Games by Tutorials

Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello Copyright ©2016 Razeware LLC. 


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Why Unity?

Unity is one of the most powerful and popular game frameworks used today. But why use it rather than other frameworks?
Well, here are a few good reasons:
  • It’s free to use. If you’re an indie game developer, you can download and start using Unity for free, which is great when you’re just learning. You do have to pay once your company earns $100K or more in a year or in certain other situations, but a lot of the time the free version is just fine. For example, the free version is all you need for this book!
  • It’s cross-platform. With Unity, you can make your game once and build it for a variety of platforms, including Windows, macOS, Linux, iOS, and more.
  • It’s powerful. Unity isn’t just for indie games — it has been used by AAA game developers in popular games such as City Skylines, the Long Dark, Hearthstone, and more.
  • It has a visual editor. Unlike other game platforms where you have to type tons of code before you see anything on the screen, with Unity you can simply import an asset and drag and drop. This visual style of development is great for beginners and professionals alike, and makes game development fast and fun.
  • Live debugging. With Unity you can click a button to preview your game instantly in the editor, and you can even modify game objects on the fly. For example, you can drag new enemies onto the level as you play it, tweak gameplay values and more, allowing for an iterative game design process.
  • Asset store. Need some functionality Unity doesn’t provide on its own? Chances are somebody has provided the functionality through the Asset Store — a place where you can buy scripts, models, sounds, and more for your games.
  • Unity is fun! You can think of Unity like a box of LEGO: the only limits are those of your own imagination.
    Note that Unity has some cons to consider as well:
Learning curve. It’s not hard to learn Unity itself — this book has you covered in that department. :] But if you want to make a game, in addition to knowing how to build it in Unity, you’ll also need 3D models, textures, and sounds. These are all made in different tools like Blender, Photoshop, and Audacity, and each of these are subjects of their own books. If you’re lucky enough to work with a team of artists that specialize in these tools, then you’re set — but if you’re an indie developer trying to learn them all, it can be a challenge.

Can be expensive. Although Unity starts out free, eventually you’ll have to move to the paid version (such as if your company earns enough money, or if you want to get rid of the splash screen, or access certain other features). When you do move to the paid tier, it can get expensive quickly, especially as your team size grows.


Unity vs. Apple Game Frameworks

Note: If you are not an iOS developer, feel free to skip this section.

If you are familiar with our website, raywenderlich.com, you may know that we
have released two other books on game development as well:

1. 2D iOS & tvOS Games by Tutorials, which covers making 2D games using Apple’s built-in 2D game framework, Sprite Kit.

2. 3D iOS Games by Tutorials, which covers making 3D games using Apple’s built in 3D game framework, Scene Kit.

If you are an iOS developer, you may be wondering which you should use: Unity, or one of the Apple game frameworks.
Here’s our recommendation:
  • If you are an experienced iOS developer making a simple game and want to target iOS devices only, you may want to consider using one of Apple’s game frameworks. They are very easy to learn and leverage much of your existing iOS development experience.
  • If you want to target non-iOS devices, or if you want to make games at a professional level, you may want to consider using Unity. Unity is much more powerful than the Apple game frameworks, and does not lock you into the iOS ecosystem. That’s well worth the increased learning curve. 

How to use this book


This book is designed to teach you Unity from the ground up. The following chapters, included with this early release, are designed to give you a solid foundation in Unity:

• Chapter 1, "Hello Unity"
• Chapter 2, "GameObjects" 
• Chapter 3, "Components"
• Chapter 4, "Physics"
• Chapter 5, "Managers and Pathfinding"
• Chapter 6, "Animation"
• Chapter 7, "Sound"
• Chapter 8, "Finishing Touches"

That covers the most important features of Unity; from there you can dig into the rest of the book and other topics of particular interest to you. 




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