Download PDF, EPUB Swift Apprentice Third Edition Begin Programming with Swift 4 And IOS 11 Ray Wenderlich Full source code - Programming Ebook

Latest

Download Programming Ebook

Facebook Page

Tuesday, May 2, 2017

Download PDF, EPUB Swift Apprentice Third Edition Begin Programming with Swift 4 And IOS 11 Ray Wenderlich Full source code


Swift Apprentice Third Edition Swift 4 and IOS 11


Book Details 
  • Title:Download Swift Apprentice Third Edition Begin Programming with Swift 4 and IOS 11
  • ISBN-10:1942878347
  • Author:Janie Clayton, Alexis Gallagher, Matt Galloway, Eli Ganem, Erik Kerber, Ben Morrow, Cosmin Pupăză and Steven Van Impe
  • Publisher:Razeware LLC
  • Language:English
  • Publish date: 2017
  • Subject:Swift / Computers & Technology / Programming / Apple Programming
  • No. of pages: 423
  • Format:PDF, EPUB Full Souce code

Swift Apprentice Update Swift 4 and IOS 11

Janie Clayton, Alexis Gallagher, Matt Galloway, Eli Ganem, Erik Kerber, Ben Morrow, Cosmin Pupzand Steven Van Impe
Copyright ©2016 Razeware LLC. 


Download book:  Swift Apprentice Second Edition of Ray Wenderlich, it's new book of Ray Wenderlich. Recently I bought a set of 12 books of Ray Wenderlich (All Books). As you can see in the image above. Which includes Swift Apprentice Second Edition Begin Programming with Swift 3.  And now I want to transfer it to you for $ 60 (11 books), All books are the latest version that supports swift 3.0 and have full source code.  I will share it for you for $ 60 Includes PDF and full source code, you can download on Google Drive.

Please contact me by Email: truong.tran3964@gmail.com or skype: tvtruong91.


Thank you

Introduction 


Welcome to the Swift Apprentice, fully updated for Swift 4!

In a little over three years, Swift has gone from being a secret project at Apple, Inc. to a full-blown, open source community driven language. It continues to refine its core goal of being a general purpose language that supports safety, speed and expressiveness.

Despite its advanced, industrial-strength nature, Swift is a great choice for the beginning programmer, since Xcode offers a sandbox-type environment where you can directly execute Swift statements to try out various components of the language — without having to create a whole app first.

Developers around the world use Swift to build thousands of amazing apps for the iPhone, iPad, Mac, Apple TV and the Apple Watch. That means what you learn in this book will be extremely useful as you expand your development skills and possibly work as an app developer someday.

You'll learn about basic things like constants, values and types, move up to more complicated items such as data structures, classes and enumerators, and finish off with some in-depth knowledge about protocol extensions, custom operators and protocol- oriented programming, many which are topics common to other programming languages, and some that Swift improves upon in novel ways.

Swift is also a lot of fun! It's easy to try out small bits of code and play around with different values as you test new ideas. Programming is a hands-on experience, and Swift makes it fast and easy to both follow along with this book, as well as explore on your own. 


What's in store

This book is divided into four sections. Each section has a short introduction that describes its chapters, their topics and the overarching themes of the section. Here’s a brief overview of the book's sections:

Section I: Swift Basics

The first section of the book starts at the very beginning of the computing environment: first, how computers work, and then, how Swift's playgrounds feature works. With those logistics out of the way, you'll take a tour of the fundamentals of the Swift language and learn the basics of managing data, structuring your code, performing simple operations and calculations, working with types.
Section II: Collection Types

Stored data is a core component of any app, whether it's a list of friends in your social networking app or a set of unlock able characters in your hit game. In this section, you'll learn how to store collections of data in Swift.

Section III: Building Your Own Types

Swift comes with basic building blocks, but its real power is in the custom things you can build to model parts of your app. Swift has no idea about playable characters and monsters and power-ups, for example — these are things you need to build yourself! You'll learn how to do that in this section.

Section IV: Advanced Topics

The final section of the book covers more advanced topics in Swift. You'll learn about specific things, such as how to handle problems that come up as your code runs, as well as about more general things such as memory management, which will help you understand some of Swift's behind-the-scenes mechanisms. 

No comments:

Post a Comment