Download Design Patterns in Swift - Programming Ebook

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Wednesday, November 20, 2019

Download Design Patterns in Swift




Book Details 
             TitleDesign Patterns in Swift
      ISBN-10942878347
         Author: Vamshi Krishna
    Language: English
        SubjectSwift / Computers & Technology / Programming / Apple Programming
No. of pages: 196
         Format: Epub


Introduction

Wikipedia says, “In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design”.

In a general sense, design patterns can be stated as best practices that were implemented on a repetitive basis to solve similar problems, but that are found in different contexts. 

Design patterns are not finished designs that can be directly transformed into code. But the templates can help as a bridge between the levels of a programming paradigm and concrete algorithm. These templates can also be used to solve a specific type of problem that can occur in different programming situations.

The popularity of design patterns came about after being formalised in the book Design Patterns: Elements of Reusable Object-Oriented Software by the so-called Gang of Four.

Design patterns are very popular in Java and C#, but they can be applied to all object oriented languages. They are universally rel“evant because we are living in a world where object oriented paradigms are used on a daily basis. Object oriented design patterns mainly shows the interactions and relationships between classes or objects.

Interestingly, most developers have been using design patterns (at least a few of them) for many years without actually realising that they are doing so.

Design patterns on a broad level can be divided into four types, namely:

SOLID Design Principles
Creational
Structural
Behavioural

SOLID design principles, introduced by Robert C. Martin, are relevant across all of the remaining three design patterns. SOLID is an acronym for the set of five design principles intended to make software designs more understandable, flexible, and maintainable. It’s better to be aware of them before moving on to the other patterns.

Prerequisites:

Basic understanding of Swift
Good understanding of object oriented programming

“Contents:

SOLID - Single Responsibility Principle
SOLID - Open Closed Principle
SOLID - Liskov Substitution Principle
SOLID - Interface Segregation Principle
SOLID - Dependency Inversion Principle
Creational - Factory Design Pattern
Creational - Builder Design Pattern
Creational - Prototype Design Pattern
Creational - Singleton Design Pattern
Structural - Adapter Design Pattern
Structural - Bridge Design Pattern
Structural - Composite Design Pattern
Structural - Decorator Design Pattern
Structural - Facade Design Pattern
Structural - FlyWeight Design Pattern
Structural - Proxy Design Pattern
Behavioural - Chain of Responsibility Design Pattern
Behavioural - Strategy Design Pattern
Behavioural - Command Design Pattern
Behavioural - Iterator Design Pattern
Behavioural - Interpreter Design Pattern
Behavioural - Mediator Design Pattern
Behavioural - Memento Design Pattern
Behavioural - Null Object Design Pattern
Behavioural - Observer Design Pattern
Behavioural - State Design Pattern
Behavioural - Template Design Pattern
Behavioural - Visitor Design Pattern”


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