iOS 13 Programming for Beginners - Programming Ebook


Download Programming Ebook

Friday, March 20, 2020

iOS 13 Programming for Beginners

Book Details 
             TitleiOS 13 Programming for Beginners
         AuthorAhmad Sahar
    Language: English
        SubjectSwift / Computers & Technology / Programming / Apple Programming
No. of pages: 583
         Format: PDF, EPUB, Mobi, source code

iOS 13 Programming for Beginners: Get started with building iOS apps with Swift 5 and Xcode 11, 4th Edition


Welcome to iOS 13 Programming for Beginners. This book is the fourth edition of the iOS Programming for Beginners series, and has been fully updated for iOS 13, macOS 10.15 Catalina, and Xcode 11.
In this book, you will build a restaurant reservation app called Let's Eat. You will start off by exploring Xcode, Apple's programming environment, also known as

Integrated Development Environment (IDE). Next, you will start learning the foundations of Swift, the programming language used in iOS apps, and see how it is used to accomplish common programming tasks.
Once you have a solid foundation of using Swift, you will start creating the visual aspects of the Let's Eat app. During this process, you will work with storyboards and connect your app's structure together using segues.
With your user interface complete, you will then add code to implement your app's functionality. To display your data in a grid, you will use collection views, and to display your data in a list, you will use table views. You will also look at how to add basic and custom annotations on to a map. Finally, it's time to get real data; you will look at what an Application Programming Interface (API) is and how you can get actual restaurant data into your collection views, table views, and map.

You now have a complete app, but how about adding some bells and whistles? The first place where you can add a feature will be the restaurant detail page, where users can add restaurant reviews. Here, users will be able to take or choose a picture and apply a filter to their picture. They will also be able to give the restaurant a rating as well as a review. You will save this data using Core Data.

After that, you will implement the latest iOS 13 features. You will make your app support Dark Mode, which gives your app a fresh and exciting user interface. Then, you will modify your app to work on both iPhone and iPad and make it work on the Mac Catalyst as well using Project Catalyst. After that, you will learn how to develop views using SwiftUI, a great new way of specifying what the user interface should look like. Finally you'll modify your app to use Sign in with Apple, to further personalize the app to a user.

When you have added some bells and whistles, you can test the app with internal and external testers, and finally get it into the App Store.

Who this book is for

This book is for you if you are a programmer who is completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 13 features.

 Ios Apprentice Seventh Edition Swift 5 and IOS 13 Begin IOS development Ray Wenderlich Full source code

What this book covers

Chapter 1, Getting Familiar with Xcode, takes you through a tour of Xcode and talks about all the different panes that you will use throughout the book.

Chapter 2, Simple Values and Types, deals with how values and types are implemented by the Swift language.

Chapter 3, Conditionals and Optionals, shows how if and switch statements are implemented, and how to implement variables that may or may not have a value.

Chapter 4, Range Operators and Loops, shows how to work with ranges and the different ways loops are implemented in Swift.

Chapter 5, Collection Types, covers the common collection types, which are arrays, dictionaries, and sets.

Chapter 6, Functions and Closures, covers how you can group instructions together using functions and closures.

Chapter 7, Classes, Structures, and Enumerations, talks about how complex objects containing state and behaviour are represented in Swift.

Chapter 8, Protocols, Extensions, and Error Handling, talks about creating protocols complex data types can adopt, extending the capabilities of existing types, and how to handle errors in your code.

Chapter 9, Setting Up the Basic Structure, deals with creating the Let's Eat app, adding graphical assets, and setting up the initial screen the users will see.

Chapter 10, Building Your App Structure in Storyboard, covers setting up the main screen for the Let's Eat app.

Chapter 11, Finishing Up Your App Structure in Storyboard, covers setting up the
remaining screens for the Let's Eat app.

Chapter 12, Modifying and Configuring Cells, is about designing the table and
collection view cells in a storyboard.

Chapter 13, Getting Started with MVC and Collection Views, concerns working with collection views and how you can use them to display a grid of items.

Chapter 14, Getting Data into Collection Views, concerns the incorporation of data into collection views.

Chapter 15, Getting Started with Table Views, teaches you to work with table views and takes an in-depth look at dynamic table views.

Chapter 16, Getting Started with MapKit, deals with working with MapKit and adding annotations to a map. You will also create custom annotations for your map.

Chapter 17, Getting Started with JSON Files, involves learning how to use a data manager to read a JSON file and use the data inside your app.

Chapter 18, Displaying Data in a Static Table View, teaches you how to populate a static table view with data passed from one view controller to another using segues.

Chapter 19, Getting Started with Custom UIControls, takes a look at how to create your own custom views.

Chapter 20, Getting Started with the Cameras and Photo Libraries, talks about working with the device's camera and photo library.

Chapter 21, Understanding Core Data, teaches us the basics of using core data. Chapter 22, Saving and Loading from Core Data, wraps up reviews and photos by
saving them using core data.

Chapter 23, Getting Started with Dark Mode, shows how to add Dark Mode to your app.

Chapter 24, Getting Started with Mac Catalyst, deals with modifying your app to work well on the iPad's larger screen, and to make it work on a Mac.

Chapter 25, Getting Started with SwiftUI, is about building a custom UI using Apple's new SwiftUI technology.

Chapter 26, Getting Started with Sign In with Apple, provides instructions on how to
implement Sign in with Apple into your app.

Chapter 27, Testing and Submitting Your App to the App Store, concerns how to submit apps for testing as well as submitting apps to the App Store. 

No comments:

Post a Comment