Ios 14 Programming Beginners 5th - Programming Ebook

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Sunday, February 21, 2021

Ios 14 Programming Beginners 5th

Ios 14 Programming Beginners 5th
Ios 14 Programming Beginners 5th




Book Details 
             TitleIos 14 Programming Beginners 5th
         Author: Ahmad Sahar
    Language: English
        SubjectSwift / Computers & Technology / Programming / Apple Programming
No. of pages: 766
         Format: PDF, EPUB, MOBILE, Source Code

Get started with building iOS apps with Swift 5.3 and Xcode 12 


Preface

Welcome to iOS 14 Programming for Beginners. This book is the fifth edition of the iOS Programming for Beginners series, and has been fully updated for iOS 14, macOS 11.0 Big Sur, and Xcode 12.

In this book, you will build a restaurant reservation app called Let's Eat. You will start off by exploring Xcode, Apple's programming environment, also known as its Integrated Development Environment (IDE). Next, you will start learning the foundations of Swift, the programming language used in iOS apps, and see how it is used to accomplish common programming tasks.

Advanced Swift Learn At Home Bundle By Ray Wenderlich

Once you have a solid foundation of using Swift, you will start creating the user interface of the Let's Eat app. During this process, you will work with storyboards and connect your app's scenes together using segues.

With your user interface complete, you will then add code to implement your app's functionality. To display your data in a grid, you will use collection views, and to display your data in a list, you will use table views. You will also look at how to add basic
and custom annotations to a map. You'll see how you can use JSON files to get actual restaurant data into your collection views, table views, and map. You'll enable users to add ratings, reviews, and photos for a particular restaurant, which you'll save using Core Data.

You now have a complete app, but how about adding the latest iOS 14 features? You'll start by modifying your app to work on both an iPhone and an iPad, as well as make it work on Apple Silicon Macs. Next, you will learn how to develop apps using SwiftUI, a great new way of developing apps for all Apple platforms. After that, you'll add widgets to display relevant information from your app on the Home Screen. Finally, you'll create an app clip for your app to provide specific app experiences when needed.

Finally, you'll learn how to test your app with internal and external testers and get it into the App Store.

Who this book is for

This book is for you if you are an experienced developer who is completely new to mobile application development for iOS and the Swift programming language. However, you'll also find this book useful if you're an iOS developer looking to explore the latest iOS 14 features.

What this book covers

Chapter 1, Getting Familiar with Xcode, takes you through a tour of Xcode and talks about all the different panes that you will use throughout the book.

Chapter 2, Simple Values and Types, deals with how values and types are implemented by the Swift language.

Chapter 3, Conditionals and Optionals, shows how if and switch statements are implemented, and how to implement variables that may or may not have a value.

Chapter 4, Range Operators and Loops, shows how to work with ranges and the different ways loops are implemented in Swift.

Chapter 5, Collection Types, covers the common collection types, which are arrays, dictionaries, and sets.

Chapter 6, Functions and Closures, covers how you can group instructions together using functions and closures.

Chapter 7, Classes, Structures, and Enumerations, talks about how complex objects containing state and behavior are represented in Swift.

Chapter 8, Protocols, Extensions, and Error Handling, talks about creating protocols that complex data types can adopt, extending the capabilities of existing types, and how to handle errors in your code.

Chapter 9, Setting Up the User Interface, deals with creating the Let's Eat app, adding graphical assets, and setting up the initial screen that the users will see.

Chapter 10, Building Your User Interface, covers setting up the main screen for the Let's Eat app.

Chapter 11, Finishing Up Your User Interface, covers setting up the remaining screens for the Let's Eat app.

Chapter 12, Modifying and Configuring Cells, is about designing the table and collection view cells in a storyboard.

Chapter 13, Getting Started with MVC and Collection Views, concerns working with collection views and how you can use them to display a grid of items.

Chapter 14, Getting Data into Collection Views, concerns the incorporation of data into collection views.

Chapter 15, Getting Started with Table Views, teaches you how to work with table views and takes an in-depth look at dynamic table views.

Chapter 16, Getting Started with MapKit, deals with working with MapKit and adding annotations to a map. You will also create custom annotations for your map.

Chapter 17, Getting Started with JSON Files, involves learning how to use a data manager class to read a JSON file and use the data inside your app.

Chapter 18, Displaying Data in a Static Table View, teaches you how to populate a static table view with data passed from one view controller to another using segues.

Chapter 19, Getting Started with Custom UIControls, takes a look at how to create your own custom views.

Chapter 20, Getting Started with Cameras and Photo Libraries, talks about working with the device's camera and photo library.

Chapter 21, Understanding Core Data, covers the basics of using Core Data, and how to save reviews and restaurant photos.

Chapter 22, Getting Started with Apple Silicon Macs, deals with modifying your app to work well on the iPad's larger screen, as well as how to make it work on an Apple Silicon Mac.

Chapter 23, Getting Started with SwiftUI, is about building an app using Apple's new SwiftUI technology.

Chapter 24, Getting Started with Widgets, shows you how you can add a widget for your app on your Home Screen.

Chapter 25, Getting Started with App Clips, shows you how you can add an app clip to your app, and provide relevant information to your users.

Chapter 26, Testing and Submitting Your App to the App Store, concerns how to test your apps with internal and external testers, as well as submitting apps to the App Store. 


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