3D Apple Games by Tutorials

3D Apple Games by Tutorials
3D Apple Games by Tutorials

3D Apple Games by Tutorials Ray Wenderlich Book Details


Title: 3D Apple Games by Tutorials
Author: Chris Language
Publisher: Ray Wenderlich
Language: English
Subject: Swift / Computers & Technology / Programming / Apple Programming
No. of pages: 473
Format: PDF, EPUB, Source code


Recently I bought a set of 11 IOS books – Beginning IOS and Swift Bundle from Ray Wenderlich. As you can see in the image above, which includes iOS App Distribution and Best Practices . And now I want to transfer it to you for $ 60 (10 books) Payment Via Paypal or Bitcoin, All books are the latest version and have full source code, I will share it for you for $ 60 Includes EPUB file and full source code, you can download on Google Drive. When any book have new version i will get it free for you.


List bundle 10 books: Beginning IOS and Swift:

1, Uikit apprentice
2, Swift Apprentice
3, Ios Apprentice
4, Tvos Apprentice
5, WatchOs By Tutorials
6, Core Data By Tutorials
7, Ios Animations By Tutorials
8, 2D Apple Games By Tutorials
9, 3D Apple Games By Tutorials
10, Design Patterns by Tutorials
11, iOS App Distribution

Please contact me by Email: truonghang0207@gmail.com.


You can see the full description 11 books at https://www.prograbooks.com/2016/09/all-books-from-ray-wenderlich-bundle-12.html

Thank you

Introduction 3D Apple Games by Tutorials Books

You’d be forgiven for thinking that making 3D games is far more complicated than creating a classic 2D game. 3D games have a reputation for being notoriously difficult to program, usually involving a lot of complicated math.

However, that is no longer the case, thanks to the advent of SceneKit. The simplicity of SceneKit lets beginners create simple and stylish games in a short amount of time. Yet it’s also powerful enough to satisfy the needs of advanced developers who want to create the next FPS killer.

Hopefully this sounds awesome to you, but you might have a few questions about the technology used in this 3D Apple Games by Tutorials book. Here’s the reasoning behind our choice of SceneKit:

  • Why SceneKit? Apple’s built-in framework for making 3D games is easy to learn, especially if you already have some SpriteKit and Swift experience.
  • Why Swift? Swift is an easy language to get started with, especially if you are a beginner to Apple development. In addition, we believe Swift is the way of the future for Apple development, so take this as an opportunity to develop your Swift skills early!
  • Why 3D? As awesome as 2D games may be, 3D games have a greater appeal in the look and feel department. Creating modern artwork such as popular voxel-style graphics is easier than ever. With SceneKit, even the programming is far less complicated than ever before, and you don’t need an advanced math or physics degree!

:] All of this puts 3D firmly within your grasp. So rest easy — with 3D games and SceneKit, you’re making great choices!

Who this 3D Apple Games by Tutorials book is for


This book is for beginning to advanced Apple developers. Wherever you fall on that spectrum, you will learn a lot from this book!
This book does require some basic knowledge of Swift. If you’re not familiar with Swift, you can still follow along with the 3D Apple Games by Tutorials book as all instructions are in a step-by-step format. However, there will likely be parts that are confusing due to gaps in your knowledge. Before starting this 3D Apple Games by Tutorials book, you might want to go through our Swift Apprentice series, which covers the basics of Swift development: