Unity Games by Tutorials

Unity Games by Tutorials

Unity Games by Tutorials Wenderlich Book Details

Title: Unity Games by Tutorials
Author: Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello
Publisher: Ray Wenderlich
Language: English
No. of pages: 680
Format: PDF, EPUB, Source code

Recently I bought a set of 3 IOS books – Mega Unity Bundle from Ray Wenderlich. As you can see in the image above, which includes Unity Games by Tutorials . And now I want to transfer it to you for $ 15 (3 books) Payment Via Paypal or Bitcoin, All books are the latest version and have full source code, I will share it for you for $ 15 Includes EPUB file and full source code, you can download on Google Drive. When any book have new version i will get it free for you.

List bundle 3 books: Mega Unity Bundle:

1, Unity Games By Tutorials Make 4 complete unity games
2, Beat ’Em Up Game Starter Kit – Unity
3, Unity AR & VR by Tutorials

Please contact me by Email: truonghang0207@gmail.com.

You can see the full description 3 books at http://www.prograbooks.com/2016/09/all-books-from-ray-wenderlich-bundle-12.html

Thank you

Introduction Unity Games by Tutorials

If you’re reading this book, chances are that you have a dream of making your own video game. But if you’re like I was a few years ago, you might be worried that this is too difficult, or something that’s out of your reach.

Don’t worry! The Unity development platform makes that dream a reality for aspiring game developers everywhere. Unity’s aim is to “democratize” game development, by providing a AAA-level engine to independent game developers in a way that is both affordable and accessible.

And with this Unity Games by Tutorials book, we’ll show you how to make your own games with Unity step-by- step — even if you’re a complete beginner.

You’ll learn by doing. Through this book, you will develop four complete games from scratch:

  • A twin-stick shooter
  • A first-person shooter
  • A 2D platfomer
  • A tower defense game (with VR support!) By the time you’re done reading this Unity Games by Tutorials book, not only will you have created four killer games, but you’ll be ready to create that dream game of your own!

Why Unity Games by Tutorials?

Unity is one of the most powerful and popular game frameworks used today. But why use it rather than other frameworks?

Well, here are a few good reasons:

  • It’s free to use. If you’re an indie game developer, you can download and start using Unity for free, which is great when you’re just learning. You do have to pay once your company earns $100K or more in a year or in certain other situations, but a lot of the time the free version is just fine. For example, the free version is all you need for this book!
  • It’s cross-platform. With Unity, you can make your game once and build it for a variety of platforms, including Windows, macOS, Linux, iOS, and more.
  • It’s powerful. Unity isn’t just for indie games — it has been used by AAA game developers in popular games such as Super Mario Run, Cuphead, Subnautica, Hearthstone, and more.
  • It has a visual editor. Unlike other game platforms where you have to type tons of code before you see anything on the screen, with Unity you can simply import an asset and drag and drop. This visual style of development is great for beginners and professionals alike, and makes game development fast and fun.
  • Live debugging. With Unity you can click a button to preview your game instantly in the editor, and you can even modify game objects on the fly. For example, you can drag new enemies onto the level as you play it, tweak gameplay values and more, allowing for an iterative game design process.
  • Asset store. Need some functionality Unity doesn’t provide on its own? Chances are somebody has provided the functionality through the Asset Store — a place where you can buy scripts, models, sounds, and more for your games.
  • Unity is fun! You can think of Unity like a box of LEGO: the only limits are those of your own imagination. Note that Unity has some cons to consider as well:

Learning curve. It’s not hard to learn Unity itself — this Unity Games by Tutorials book has you covered in that department. :] But if you want to make a game, in addition to knowing how to build it in Unity, you’ll also need 3D models, textures, and sounds. These are all made in different tools like Blender, Photoshop, and Audacity, and each of these are subjects of their own books. If you’re lucky enough to work with a team of artists that Unity Games by Tutorials Introduction specialize in these tools, then you’re set — but if you’re an indie developer trying to learn them all, it can be a challenge.

Can be expensive. Although Unity starts out free, eventually you’ll have to move to the paid version (such as if your company earns enough money, or if you want to get rid of the splash screen, or access certain other features). When you do move to the paid tier, it can get expensive quickly, especially as your team size grows.