iOS 11 by Tutorials Ray Wenderlich
Recently I bought a set of books of Ray Wenderlich (All Books). As you can see, Which includes iOS 11 by Tutorials Ray Wenderlich full source code. And now I want to transfer it to you for $ 60 (12 books), payment via Paypal, All books are the latest version that supports swift 4.0 and have full source code. I will share it for you for $ 60 Includes PDF, EPUB file and full source code, you can download on Google Drive.
List bundle 10 books: Beginning IOS and Swift:
1, IOS 11 by Tutorials Ray Wenderlich
2, Swift Apprentice
3, Ios Apprentice
4, Tvos Apprentice
5, WatchOs By Tutorials
6, Core Data By Tutorials
7, Ios Animations By Tutorials
8, 2D Apple Games By Tutorials
9, 3D Apple Games By Tutorials
10, Design Patterns by Tutorials
Please contact me by Email: email@example.com.
You can see the full description All books at here: https://www.prograbooks.com/2016/09/all-books-from-ray-wenderlich-bundle-12.html
Introduction iOS 11 by Tutorials
Each year at WWDC, Apple introduces brand new tools and APIs for iOS developers. WWDC 2017 was no different, as iOS 11 and Xcode 9 introduced a pile of amazing new technologies and features for developers of all backgrounds!
The most exciting feature in iOS 11 by far is ARKit, which opens up the world of augmented reality to iPhone developers everywhere. Sure, it was possible to do some basic AR on the iPhone before iOS 11, but ARKit does the heavy lifting of plane detection and camera placement for you, so you can focus on building amazing experiences instead. ARKit makes it easier than ever to create incredibly immersive experiences, including portals to virtual worlds, 3D games and art, and compelling ecommerce apps. What new worlds will you create with ARKit?
The new Vision and Core ML frameworks bring the power of machine learning models into your apps. Whether you’re building a sentiment analysis app, creating advanced face and scene detection algorithms, or just trying to figure out whether something is a hot dog or not, Core ML makes it easy to plug pre-trained machine learning models into your app, and Vision provides a host of advanced detection technologies for text, images, faces, and more.
Xcode 9 sports a completely rewritten editor, helpers for code refactoring, improved responsiveness, support for Markdown, and (finally!) wireless debugging. Add in the other new features in iOS 11, such as the new drag-and-drop, PDFKit, MusicKit, Swift 4 updates and more, and you have one of the most exciting iOS releases to date.
Gone are the days when every third-party developer knew everything there is to know about iOS. The sheer size of iOS can make new releases seem daunting. That’s why the Tutorial Team has been working really hard to extract the important parts of the new APIs, and to present this information in an easy-to-understand tutorial format. This means you can focus on what you want to be doing — building amazing apps!
Get ready for your own private tour through the amazing new features of iOS 11. By the time you’re done, your iOS knowledge will be completely up-to-date and you’ll be able to benefit from the amazing new opportunities in iOS 11.
Who this iOS 11 by Tutorials is for
This book is for intermediate or advanced iOS developers who already know the basics of iOS and Swift development but want to learn about the new APIs, frameworks, and changes in Xcode 9 and iOS 11.
- If you are a complete beginner to iOS development, we recommend you read through The iOS Apprentice, Fifth Edition first. Otherwise this book may be a bit too advanced for you.
- If you are a beginner to Swift, we recommend you read through either The iOS Apprentice, Fifth Edition (if you are a complete beginner to programming), or The Swift Apprentice, Second Edition (if you already have some programming experience) first.
If you need one of these prerequisite books, you can find them on our store here: • store.raywenderlich.com
As with raywenderlich.com, all the tutorials in this book are in Swift.
What’s in store in iOS 11 by Tutorials
Here’s a quick summary of what you’ll find in each chapter:
Chapter 1, What’s New in Swift 4: Swift 4 shows a maturing of the Swift language, and brings new functionality to Strings, improvements to Dictionaries and Sets, the new Codable protocol, multi-line string literals, one-sided ranges and more. Read this chapter for a quick overview of what’s new!
Chapter 2, What’s New in Foundation: Learn about all the best updates under the hood, including updates to the FileProvider API, key paths, encoding and decoding, and more.
Chapter 3, What’s New in Xcode 9: From editor improvements, to Markdown support, to refactoring, to wireless debugging, Xcode 9 makes your life as a developer easier than ever before. Learn what’s new and improved in the latest release of Apple’s IDE.
Chapter 4, What’s New in UIKit: This chapter covers the best new UI features of iOS 11, such as Drag and Drop, the Document Browser, table view changes, and changes toAuto Layout.
Chapter 5, What’s New in Layout: Expanding upon the previous chapter, you’ll explore the way Auto Layout works in iOS 11, including changes to navigation controllers, large titles, safe areas, table views, stack views, and more.
Chapter 6, Beginning Drag and Drop: Take advantage of the new drag-and-drop features to select one or more files from within your application, drag them around, and drop them on target locations within your app.
Chapter 7, Advanced Drag and Drop: Building on the previous chapter, you’ll explore how to drag and drop files between different applications, how NSItemProvider and UIDragItem work, and how to animate your drag-and-drop in intelligent, meaningful ways.
Chapter 8, Document-Based Apps: Learn how the Document Provider works, how it stands apart from the Document Picker, how to create new files, import existing files, and even add custom actions.
Chapter 9, Core ML & Vision: Get started with the exciting Core ML and Vision frameworks as you build a face-detection and text-recognition app, complete with filters and object classification.
Chapter 10, Natural Language Processing: Learn how to detect the language of a body of text, how to work with named entities, how senitment analysis works, how to perform searches with NSLinguisticTagger, and more!
Chapter 11, ARKit: Build your own augmented reality app as you learn how to set up ARKit, detect feature points and draw planes, how to create and locate 3D models in your scene, handle low lighting conditions and manage session interruptions. With all the amazing things happening in AR lately, you won’t want to miss this chapter!
Chapter 12, PDFKit: Finally — you can easily create and annotate PDFs using native Apple libraries on the iPhone with PDFKit. Learn how to create thumbnails, add text, UI controls and watermarks to your documents, and even create custom actions for the UI controls in your PDF documents.
Chapter 13, MusicKit: Enjoy your vast collection of songs in Apple Music — directly in your own apps! You’ll create a fun song-guessing game to play with your friends as you learn how to select, share and play music from your library, manage access permissions and even detect when a user isn’t a member of Apple Music and encourage them to sign up.
Chapter 14, Password Autofill: A vast improvement on iOS 8’s Safari Autofill, the new password autofilling option in iOS 11 makes it easier for your users to log in to your app, while maintaining user confidentiality at all times. Learn how to auto-recognize username and password fields, set up associated domains, and create a seamless login experience for your users.
Chapter 15, Dynamic Type: Dynamic type is even better in iOS 11 — less truncation and clipping, improved titles on tab bars, and more intelligent scaling make using text onscreen a breeze. Learn how to think about Dynamic Type as you architect your app, and how to accommodate large typefaces in your app’s layout.