Title: Design Patterns by Tutorials
Author: By Joshua Greene & Jay Strawn
Publisher: Razeware LLC
Subject: Swift / Computers & Technology / Programming / Apple Programming
Format: PDF, EPUB, Full Source code
Design Patterns by Tutorials Third Edition Update for Swift 5.1, it’s new book of Ray Wenderlich. Recently I bought all books from Ray Wenderlich. As you can see in the image above. Which includes Design Patterns by Tutorials And now I want to transfer it to you for $ 60 for bundle 10 books, All books are the latest version that supports swift 5.1 and have full source code. I will share it for you for $ 60 Includes PDF, EPUB and full source code, you can download on Google Drive, When any book have new version, i will get it for you.
List bundle 10 books: Beginning IOS and Swift:
1, IOS 11 by Tutorials Ray Wenderlich
2, Swift Apprentice
3, Ios Apprentice
4, Tvos Apprentice
5, WatchOs By Tutorials
6, Core Data By Tutorials
7, Ios Animations By Tutorials
8, 2D Apple Games By Tutorials
9, 3D Apple Games By Tutorials
10, Design Patterns by Tutorials
Please contact me by Email: firstname.lastname@example.org.
You can see the full description 4 books at https://www.prograbooks.com/2016/09/all-books-from-ray-wenderlich-bundle-12.html
Design Patterns: Elements of Reusable, Object-Oriented Software, the first book to ever describe design patterns, inspired the revolutionary idea of reusable, template solutions to common software development problems. Design patterns aren’t specific to a particular situation, but rather, they are solutions you can adapt and use in countless projects.
The classic text starts off with the following statement:
“Designing object-oriented software is hard.”
Why should software design be hard? We’ve done everything we can to make it easy and
understandable, so anyone can learn it.
This book has four sections:
I. Hello, Design Patterns
This is a high-level introduction to what design patterns are, why they’re important, and how they will help you.
You’ll also learn how to read and use class diagrams in this section. This will make it much easier for you to learn design patterns, so it’s important to go over this first to get the most out of the book.
II. Fundamental Design Patterns
This section covers essential iOS design patterns. These patterns are frequently used throughout iOS development, and every iOS developer should understand these well.
These patterns work well in combinations, so all of the chapters in this section walk you through building a single tutorial project from the ground up.
III. Intermediate Design Patterns
This section covers design patterns that are also common, but are used less frequently than the fundamental design patterns in Section II.
Many of these patterns work well together, but not all. You’ll create two projects in this section as you explore these intermediate patterns.
IV. Advanced Design Patterns
This section covers design patterns that are very useful in more rare scenarios. These patterns may be exactly the right solution for a particular problem, but might not have a place in your day-to-day development. But they’re still amazing patterns that you should keep in the back of your development toolbox!
You’ll build several tutorial projects throughout this section.