Beat Em Up Game Starter Kit Unity Wenderlich Book Details
Title: Beat Em Up Game Starter Kit Unity
Author: By Jonathan Simbahan
Publisher: Ray Wenderlich
No. of pages: 522
Format: PDF, EPUB, Source code
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Introduction Beat Em Up Game Starter Kit Unity
What could possibly be a more amusing way to burn time than slaughtering a horde of bad guys with trusty right and left hooks? Creating your very own beat ‘em up game, of course!
Beat ‘em up games have been around since the inception of 8-bit games and experienced their glory days when early console gaming and arcade gaming were all the rage — long before the world turned to pixels in the early part of the 21st century. :]
Although they’re less popular today, you can’t deny that beat ‘em ups follow a winning format. The premise is straightforward: walk toward one side of the screen and punch the living daylights out of anything that moves. Games in this format are typically side- scrolling and two-dimensional.
A few classic beat ‘em ups have stood the test of time: Double Dragon, Teenage Mutant Ninja Turtles, Golden Axe and Streets of Rage.
Some games have managed to appeal to sense of nostalgia while employing modern game technologies like player progression or a touch-based interface. Castle Crashers and Scott Pilgrim vs. the World are good examples.
Seeing as how you have this starter kit in hand, I can deduce that you’re no stranger to the genre and have played most, if not all, of the aforementioned games. No wonder you picked up this Beat Em Up Game Starter Kit Unity book!
Let me take this opportunity to say thank you for keeping the beat ‘em up spirit alive and supporting raywenderlich.com. I sincerely hope that with the help of this starter kit, you’ll make a “knockout” game that I can play one day.
Want to see what it will look like? Come closer! Note the mobile controls, colored sprites, destructible objects, weapons, hit effects, HUD, etc.
What is a Beat Em Up Game Starter Kit Unity ?
In the third edition of this popular Beat Em Up Game Starter Kit Unity book, we’re walking you through building the game on Unity.
Note: Previous versions of this book were written for cocos2D and SpriteKit; at the time, these were popular for creating 2D games.
Once Unity released 2D tools, it quickly became the game creation engine because developers can create a game once and build it for a number of platforms. The dark days of building for one platform, then painstakingly building your ingenious game on another engine for a different platform are over!
More than a Beat Em Up Game Starter Kit Unity book, this full-flavored starter kit equips you with tools, assets, fresh starter projects for each chapter, and step-by-step instructions to create an addictive beat ‘em up game for Android and iOS. In addition to walking you through processes for building the game, you’ll receive an intimate backstage tour of Unity!
Our objective is for you to walk away with enough knowledge of Unity so that you can start creating games on your own.
Each chapter builds on the last. You build out features one at a time, allowing you to learn at a steady, logical, and fun pace.
Beat ’Em Up Game Starter Kit Introduction Components were designed with reusability in mind so you can easily customize the resulting game.
In the spirit of Unity’s motto “Build once, deploy anywhere”, you’ll be able to run the game on Android and iOS platforms.
We hope you enjoy this Unity edition as much as we had fun creating it, and thank you again for purchasing the Beat ‘Em Up Game Starter Kit Unity Edition!
Who should have this starter kit?
This starter kit is for beginner to intermediate developers who have at least poked around Unity, perhaps even built a game, but need guidance around how to create a beat ‘em up game.
You’ll get most from this Beat Em Up Game Starter Kit Unity book if you’ve fulfilled the prerequisites below, or have equivalent experience and pick up new IDEs and languages quickly.
However, if you’re a complete n00b with Unity or programming, it’s possible to follow along with this book, but you may experience a steep learning curve. There are many steps ahead, so don’t rush and do not expect perfection from yourself the first time through. Follow the steps carefully, copy and paste the provided code, and check your work against the screenshots for the smoothest learning experience.
Regardless of your skill level, remember that if you get stuck, you can revert to the starter kit for the current chapter, or pull up the final kit and run diff checks to identify where things went wrong.