Build Location Based Projects Ios Sensors

Build Location Based Projects Ios Sensors

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Build Location Based Projects Ios Sensors Book Details


Title: Build Location Based Projects Ios Sensors
Author: Dominik Hauser
Language: English
No. of pages: 353
Format: EPUB

Introduction Build Location Based Projects Ios Sensors

Learning new skills works best when it’s fun. You dive deeper and deeper. Hours pass and you can’t stop reading and experimenting.

But there’s also the outside world. And there’s the feeling you have after a nice walk in the woods. Wouldn’t it be cool if you could combine learning about iOS development with being outside?

Who This Book Is For


This book is for developers who already have rudimentary experience with iOS development and want to learn about GPS, sensors, and ARKit. And even if you already have experience with location-based tools, the projects in this book might give you new ideas for your own apps.

I assume that you already have Xcode installed and know the basics about its structure. If you have worked through a beginner’s book or other beginner resources, you are perfectly prepared to work through the projects in this book. The first three chapters, in particular, cover in detail what you have to do in Xcode to follow along.

What This Build Location Based Projects Ios Sensors Book Covers


To maximize what you learn and to keep the content of the book interesting, we’ll use three different approaches for the user interface in this Build Location Based Projects Ios Sensors book. In two chapters we build the user interface using a storyboard. We also build user interfaces in code and using SwiftUI. A good iOS developer should be able to choose the best user interface framework for the problem at hand, and learning the three major approaches will make you a better developer.

Chapter 1: Drawing on Maps

In this chapter we build an app that lets us draw on a map by moving around in the real world. We add overlays to maps and fetch the device’s location from the GPS sensors. Finally, we share the resulting image on social medi

The user interface in this project is created in code.

Chapter 2: Measuring Length with Gravitation

We use the accelerometer built into the iPhone to measure the period of a swing. We draw the data onto the screen using Core Graphics.

The user interface in this project is created using a storyboard.

Chapter 3: Automating with Geofences

In this chapter we build an app that allows us to set a geofence. Whenever the iPhone enters or exits the geofence, our app stores the time. We use this data to calculate how long the user has been outside of this geofence each day

The user interface in this project is created using SwiftUI.

Chapter 4: Sharing Augmented Reality

In this chapter we build an app that allows us to draw a virtual text for other app users to find. We use ARKit and SpriteKit to render the text into the augmented reality view.

The user interface in this project is created using a storyboard.

You don’t need a paid Apple Developer account to work though this Build Location Based Projects Ios Sensors book. But Apple restricts the number of apps you can install on your device to three for the free developer account. You can build and run apps on the iOS simulator that comes with Xcode without any restrictions. If you have a free account, I suggest you select the three apps you would like to test on your real iOS device before you start working through each chapter. Keep in mind that the simulator cannot simulate motion events.

In addition, with a free account the apps work only for seven days before you have to deploy them again onto the device using Xcode.