Ios Programming Beginners 7th

Ios Programming Beginners 7th

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Ios Programming Beginners 7th Book Details


Title: Ios Programming Beginners 7th
Author: Ahmad Sahar, Craig Clayton
Language: English
No. of pages: 687
Format: PDF, EPUB

Preface Ios Programming Beginners 7th

Welcome to iOS 16 Programming for Beginners. This book is the seventh edition of the iOS Programming for Beginners series, and has been fully updated for iOS 16, macOS 13.0 Ventura, and Xcode 14.

In this Ios Programming Beginners 7th book, you will build a restaurant reservation app called Let’s Eat. You will start off by exploring Xcode, Apple’s programming environment, also known as its Integrated Development Environment (IDE). Next, you will start learning the foundations of Swift, the programming language used in iOS apps, and see how it is used to accomplish common programming tasks.

Once you have a solid foundation of using Swift, you will start creating the user interface of the Let’s Eat app. During this process, you will work with storyboards and connect your app’s scenes together using segues.

With your user interface complete, you will then add code to implement your app’s functionality. To display your data in a grid, you will use collection views, and to display your data in a list, you will use table views. You will also look at how to add basic and custom annotations on to a map. You’ll see how you can use JSON files to get actual restaurant data into your collection views, table views, and map. You’ll enable users to add ratings, reviews and photos for a particular restaurant, which you’ll save using Core Data.

You now have a complete app, but how about adding the latest iOS 16 features? You’ll start by modi- fying your app to work on both iPhone and iPad, and make it work on Macs. Next, you will learn how to develop apps using SwiftUI, a great new way of developing apps for all Apple platforms. After that, you’ll implement widgets for the Lock screen using WidgetKit, and get the weather at a restaurant’s location using WeatherKit.

Finally, you’ll learn how to test your app with internal and external testers, and get it into the App Store.

Who this Ios Programming Beginners 7th book is for

This book is for you if you are an experienced developer who is completely new to mobile application development for iOS and the Swift programming language. However, you’ll also find this book useful if you’re an iOS developer looking to explore the latest iOS 16 features.

What this Ios Programming Beginners

This book is for you if you are an experienced developer who is completely new to mobile application development for iOS and the Swift programming language. However, you’ll also find this book useful if you’re an iOS developer looking to explore the latest iOS 16 features.

book covers

Chapter 1, Getting Familiar with Xcode, takes you through a tour of Xcode and talks about all the different panes that you will use throughout the Ios Programming Beginners 7th book.

xviii Preface Chapter 2, Simple Values and Types, deals with how values and types are implemented by the Swift language.

Chapter 3, Conditionals and Optionals, shows how if and switch statements are implemented, and how to implement variables that may or may not have a value.

Chapter 4, Range Operators and Loops, shows how to work with ranges and the different ways loops are implemented in Swift.

Chapter 5, Collection Types, covers the common collection types, which are arrays, dictionaries, and sets. Chapter 6, Functions and Closures, covers how you can group instructions together using functions

and closures.

Chapter 7, Classes, Structures, and Enumerations, talks about how complex objects containing state and behavior are represented in Swift.

Chapter 8, Protocols, Extensions, and Error Handling, talks about creating protocols complex data types can adopt, extending the capabilities of existing types, and how to handle errors in your code.

Chapter 9, Swift Concurrency, introduces you to the concepts of parallel and asynchronous programming, and shows you how you can implement it in your app.

Chapter 10, Setting Up the User Interface, deals with creating the Let’s Eat app, adding graphical assets, and setting up the initial screen the users will see.

Chapter 11, Building Your User Interface, covers setting up the main screen for the Let’s Eat app.

Chapter 12, Finishing Up Your User Interface, covers setting up the remaining screens for the Let’s Eat app.

Chapter 13, Modifying and Configuring Cells, is about designing the table and collection view cells in a storyboard.

Chapter 14, Getting Started with MVC and Collection Views, concerns working with collection views and how you can use them to display a grid of items.

Chapter 15, Getting Data into Collection Views, concerns the incorporation of data into collection views. Chapter 16, Getting Started with Table Views, teaches you to work with table views and takes an in-depth look at dynamic table views.

Chapter 17, Getting Started with MapKit, deals with working with MapKit and adding annotations to a map. You will also create custom annotations for your map.

Chapter 18, Getting Started with JSON Files, involves learning how to use a data manager to read a JSON file and use the data inside your app.

Chapter 19, Displaying Data in a Static Table View, teaches you how to populate a static table view with data passed from one view controller to another using segues.

Chapter 20, Getting Started with Custom UIControls, takes a look at how to create your own custom views. camera and photo library.

Chapter 22, Understanding Core Data, covers the basics of using Core Data, and how to save reviews and restaurant photos.

Chapter 23, Getting Started with Mac Catalyst, deals with modifying your app to work well on the iPad’s larger screen, and to make it work on a Mac.

Chapter 24, Getting Started with SwiftUI, is about building an app using Apple’s new SwiftUI technology. Chapter 25, Getting Started with Lock Screen Widgets, teaches you how to create widgets for the iPhone Lock screen using WidgetKit.

Chapter 26, Getting Started with WeatherKit, shows you how to get and display weather information at a restaurant’s location using WeatherKit.

Chapter 27, Testing and Submitting Your App to the App Store, concerns how to test and submit your apps to the App Store.

To get the most out of this book

This book has been completely revised for iOS 16, macOS 13.0 Ventura, Xcode 14, and Swift 5.7. Part 4 of this book also covers the latest technologies introduced by Apple during WWDC 2022, which are Mac Catalyst, SwiftUI, Lock screen widgets, and WeatherKit.

To complete all the exercises in this Ios Programming Beginners 7th book, you will need:

A Mac computer running macOS 12.0 Monterey, macOS 13.0 Ventura, or later

Xcode 14.0 or later To check if your Mac supports macOS 13.0 Ventura, see this link: https://www.apple.com/my/macos/ macos-ventura-preview/. If your Mac is supported, you can update macOS using Software Update in System Preferences. To get the latest version of Xcode, you can download it from the Mac App Store. Most of the exercises can be completed without an Apple Developer account and use the iOS Simulator. If you wish to test the app you are developing on an actual iOS device, you will need a free or paid Apple Developer account, and the following chapters require a paid Apple Developer account:

Chapter 26, Getting Started with WeatherKit

Chapter 27, Testing and Submitting Your App to the App Store Instructions on how to get a paid Apple Developer account are in Chapter 27, Testing and Submitting Your App to the App Store.

Download the example code files

The code bundle for the Ios Programming Beginners 7th book is hosted on GitHub at https://github.com/PacktPublishing/iOS- 16-Programming-for-Beginners-Seventh-Edition. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!