IOS Animations by Tutorials Sixth Edition
Copyright ©2018 Razeware LLC.
Download book: IOS Animations By Tutorials of Ray Wenderlich. Recently I bought all books from Ray Wenderlich. As you can see in the image above. Which includes IOS Animations By Tutorials Fifth Edition IOS 13 and Swift 5.1 And now I want to transfer it to you for $ 60 for bundle 10 books, All books are the latest version that supports swift 5.1 and have full source code. I will share it for you for $ 60 Includes PDF, EPUB and full source code, you can download on Google Drive, When any book have new version, i will get it for you.
List bundle 10 books: Beginning IOS and Swift:
1, IOS 11 by Tutorials Ray Wenderlich
2, Swift Apprentice
3, Ios Apprentice
4, Tvos Apprentice
5, WatchOs By Tutorials
6, Core Data By Tutorials
7, Ios Animations By Tutorials
8, 2D Apple Games By Tutorials
9, 3D Apple Games By Tutorials
10, Design Patterns by Tutorials
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iOS Animations by Tutorials
Copyright ©2017 Razeware LLC.
There’s no denying it: creating animations is one of the most enjoyable parts of iOS
Animations are fun to create, they breathe life into your user interface, and most importantly, they make your interface a delight to use. Who doesn’t love an app that gives you a little visual thrill when you open a menu or swipe right?
You’ve probably seen impressive animations in many third-party apps, as well as in Apple’s own built-in apps such as Passbook:
When used properly, animations can convey information to your users and draw their attention to important parts of the interface.
To create responsive and attractive user interfaces, you’ll need to use all kinds of animations, from very subtle effects, to extremely expressive ones that leap off the screen.
In this book, you’ll learn about various iOS animation techniques, from simple view animations, to vivid 3D animations, to view controller animations that make the navigation in your app look and feel great.
By the end of this book, you’ll have worked through the chapter content and you’ll have hands-on experience solving the challenges at the end of the chapters — and you’ll be well on your way to coming up with stunning animations for your ownapps!
What’s in store
This book is divided into six sections. You can find more details on each section in its introduction, which also includes a short description of its chapters. Here’s a brief overview.
Section I: View Animations
The first section of the book covers view animations in UIKit. View animations are the simplest type of animations in iOS, but still very powerful; you can easily animate almost any view element and change things such as its size, position and color.
Section II: Auto Layout
Auto Layout is becoming more common in apps, and there are some special techniques to animate views that are sized and positioned with auto layout constraints. This section provides a crash course in Auto Layout and then covers the animation techniques that play nicely with Auto Layout.
Section III: Layer Animations
Views on iOS are backed by layers, which offer a lower-level interface to the visual content of your apps. When you need more flexibility or performance, you can use layer animations rather than view animations. In this section, you’ll learn about layers and the Core Animation API.
Section IV: View Controller Transitions
Animating views and layers is impressive, but you can dial it up to 11 and animate entire view controllers! In this section, you’ll learn the techniques for transitioning between view controllers, as well as transitioning between changes in device orientations, all in the same view controller.
Section V: 3D Animations
In this section, you’ll move beyond two dimensions and learn about 3D animations and effects with CATransform3D. Although Core Animation isn’t a true 3D framework, it lets you position things in 3D-space and set perspective – which leads to some very slick and impressive effects!
Section VI: Further Types of Animations
There are two more animation techniques that are part of Core Animation and UIKit, but don’t really fit into sections I and III. In this section, you’ll get an impressive snowy effect working with particle emitters, and then learn about flip book-style frame animation with UIImageView.